AI Insights · Timothy · October 2021
Top 5 Pokemon Collector Games Performance in Slovenia Q3 2021
Discover the performance trends of the top 5 Pokemon collector games on a unified platform in Slovenia during Q3 2021, including downloads, revenue, and active users.
In Q3 2021, the top 5 Pokemon collector games on a unified platform in Slovenia showed varied performance trends in terms of downloads, revenue, and active users. The data, sourced from Sensor Tower, provides valuable insights into the popularity and user engagement of these games.
Pokémon GO experienced significant fluctuations in weekly revenue, starting at approximately $1.2K at the end of June and peaking at around $4K in mid-July. The revenue then saw a gradual decline, settling at roughly $915 by the end of September. Weekly downloads for the game peaked at 1.2K in mid-July, with a consistent range between 336 and 580 downloads for the rest of the quarter. Active users remained relatively stable, averaging around 23K throughout the period.
Monster Box!, which was released in September, showed a positive trend in weekly downloads, starting at 713 and peaking at 1.9K by the third week of its release. The game also saw an increase in active users from 688 to 2.6K during the same period. Revenue remained minimal, with a peak of $6 in the week of September 20.
Pokémon UNITE, also released in September, demonstrated strong initial performance with weekly downloads starting at 1.8K and increasing to 2.2K by the end of the month. Active users mirrored this trend, rising from 1.6K to 2.9K. The game generated $311 in its first week, doubling to $643 in the following week.
Slugterra: Slug it Out 2 had a relatively stable performance in terms of revenue, fluctuating between $38 and $162 throughout the quarter. Weekly downloads showed a slight decline from 261 at the end of June to 123 by the end of September. Active users decreased from 817 to 584 over the same period.
Pokémon Quest saw minimal revenue, with a peak of $18 in mid-September. Weekly downloads remained low, ranging from 55 to 105. Active users were relatively stable, averaging around 210 throughout the quarter.
For more detailed insights and data, visit Sensor Tower's platform.